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Games: Assassin's Creed II

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Games: Assassin's Creed II

Post by atreyudevil on Sun May 02, 2010 8:23 am

Assassin's Creed II




IGN video Reviews!

Gameplay Trailer

Débutante Trailer

Launch Trailer



Ok, pasal forumer yg minat main Third Person Shooter mmg takkan sah kalau tak main game nih!
Sequal dari game pertama kali ini menceritakan mengenair keturunan Al-Tair yang beterusan melindungi Piece of Eden dari Templar Knights.
Kalau game pertama berlatarbelakangkan sewaktu Perang Salib, kali ini pula di Rome Italy zaman Europian Renassaince!

Enjoy review dari Game Spot!Reviewed by:
Kevin VanOrd


Assassin's Creed II is a gorgeous and impressive piece of
work, unfortunately undercut by a few notable issues that intrude on the fun. Developer
Ubisoft Montreal has addressed many of the original's flaws by filling its
follow-up with fresh and enjoyable mission types while
still retaining the joy of movement and atmospheric wonder that characterized
the original. The game's vision of Renaissance Italy is astounding, delivering
a world that you will love exploring and a sense of wonder that few games can so
joyously deliver. The cohesive story
and a terrific new character will draw you in, and traditional platforming
sequences and other new additions pile on the fun.

Assassin's Creed II's most unusual attribute, however, is displayed in big
letters on the front of the box: "A permanent Internet connection is
required to play the game." This requirement wouldn't be so peculiar if it
were an online-only multiplayer game, but Assassin's Creed II is
a single-player, story-driven adventure. Whenever you play the game, you must
sign into an online portal; if you aren't connected to the Internet, you cannot
start the game, and if you lose your connection, the game will pause. Even your
saved games are stored online, which is
a boon if you plan on playing on multiple computers, but seems like an otherwise
unreasonable mandate. This is a bold approach to digital rights management--and
one that could unnecessarily hinder your enjoyment.

If a storm knocks out your Internet connection, you're
out of luck; if you want to play games on your laptop during an upcoming airplane
journey, cross Assassin's Creed II off the list of
possibilities. And even if you maintain a solid connection, you might run into
a few problems. Twice we had the game shut down while it was saving, and we ran
into short but noticeable delays multiple times while the game attempted to
load our profile and download our progress.
Other times, our attempted login timed out, or the launcher incorrectly informed
us that we had used the wrong username or password. These issues hindered our
playtime for hours, and sporadically affected European players for days.
Regardless of your view of this unusual copy protection scheme and the inconveniences
it might visit upon you, Assassin's Creed II is still a
hugely entertaining and occasionally transcendent experience. Like the first
game, it occurs across two timelines: a modern-day chronology starring
bartender Desmond Miles, and another featuring one of Desmond's ancestors. When
you start the game, you'll catch up with Desmond right where the original left
him, though as fans of the original can guess, the Abstergo labs are no longer
a safe haven.

You'll spend a bit of time with Desmond during the course
of the game,though the shoes you most frequently fill are those of Ezio
Auditore da Firenze, the charmingly impetuous son of a 15th-century Italian
banker. Ezio is an instantly likable firebrand, as passionate about family and honor
as he is about wine and women. When you first meet him, Ezio is living a
carefree life and has not yet donned his assassin's robe, nor is he familiar
with the creed. However, Ezio's devil-may-care freedom
is soon cut short by murder and betrayal instigated by the assassins' greatest
threat: the Templars.
Assassin's Creed's Altair was an interesting character, but only for the
stealthy order he represented, not because you ever got to know the man under
the white hood. Ezio is far more appealing, for he's
not just quick with a secret blade, but he's a fully realized protagonist. He
isn't at the mercy of the plot, but rather, the narrative evolves from his need
to uncover the truth behind his
sorrows. It's the personal nature of the narrative that makes Assassin's Creed
II's story more compelling than its predecessor's. The few modern-day segments
featuring Desmond pack a lot more punch this time around as well, and the
conspiracies driving that story arc become
a lot clearer and, as a result, more provocative. The two missions that occur
just before the finale, and which were released as downloadable add-ons for the
console versions, hinder some of the story's dramatic momentum. However, the
ending itself is shocking and memorable, a nice
improvement over the original's flaccid conclusion.


Ezio crashes a Templar party.

Ezio isn't Assassin's Creed II's only headliner. The
Italy he inhabits is a character in and of itself, filled with visual and sonic
details that infuse the world with life and elegance. The cities you
explore--Florence, Venice, and more--are larger and more detailed than the
environs of the first game. Citizens go about their daily lives, and they look
authentic doing so. Merchants sweep the street in front of their shops; small
groups stroll along, making conversation with each other; and courtesans smirk
and cajole as you pass by. These folks aren't cookie-cutter character models.
They are dressed differently enough from each other and are animated so
expressively that it's as if
the population would go about its business with or without your presence. More
impressive are the cityscapes themselves as they unfold in front of you,
inviting you to take in their splendor. This is an
incredibly good-looking game: the lighting is sumptuous, the draw distance is
vast, and textures are crisp. If you don't have a widescreen monitor, however,
take note that the game is
letterboxed--that is, black bars will appear at the top and bottom of your
display. Assassin's Creed II's sense of place and time isn't due just to its visuals,
however. Its high-quality sound design is equally responsible, delivering a
busy-sounding Florence while still allowing the little
quips of citizens commenting on your acrobatics to shine through.

There's a good variety of such dialogue now, so you won't tire of repeated
lines, and because the citizen rescues of the original Assassin's Creed have
been excised, you won't hear the monotonous
whines of complaining peasants. There are a few scattered audio glitches,
particularly during the Bonfire of the Vanities mission toward the end of the
game. However, these are small flaws given the overall excellence of the audio
presentation. Two aspects of the sound design are particularly noteworthy: the
music and the voice acting. The game's splendid orchestral score is subtle and
soothing when it needs to be, never intruding on the exploration and never
manipulating your
emotions with inappropriate musical melodrama. As for the voice acting, it is
uniformly excellent. Not only is Ezio voiced with charm and energy, but the
surrounding cast is mostly superb--though one particular line delivered by
Ezio's uncle Mario might make you cringe.


This is one kind of leap of faith. Putting up with this game's copy protection is another.

The greatest beauty of Assassin's Creed II's exquisitely detailed
environments is that you can run and jump across the rooftops with ease and
climb the tallest towers to get a bird's-eye view of the
game's glorious vistas. You control Ezio much as you did Altair, though movement
feels a bit tighter and even more fluid than before. The game strikes an
excellent middle ground between responding to player input and automating actions
like leaping from one surface to the next, so
it's simple to leap about the city smoothly without worrying that you're going
to plummet to your death on the next hop. You'll still encounter a few awkward
moments here and there: simply walking off a ledge onto a rooftop a few feet
below can still be bit clumsy, for
example. But these moments are few, and in fact, you'll pull off some awesome-looking
moves without even trying. If you want to get the most out of your impossible
leaps and dives, you'll want to plug in an Xbox 360 controller, which offers a
somewhat more fluid experience. However,
the keyboard and mouse scheme is a fine alternative, so if you don't have a
gamepad lying around, don't worry: You'll have no trouble soaring across the
roofs or slinking about hidden tombs. Tombs are more intricate levels in which
you must retrieve an important artifact (and if you collect all of them, you
are in for a special treat). Some of them are platforming puzzles of the best
kind, in which
you must figure out how to get from your starting point to the destination, in
the manner of Prince of Persia: The Sands of Time. Ezio can't run on walls like
the Persian prince, but he's incredibly agile
nonetheless, and swinging and hopping about rafters and chandeliers within the
tombs is great fun. A few tombs throw some additional challenges at you, such
as a time limit in which to reach your goal. The best tombs, however, are those
in which you pursue an enemy but run
into obstacles that force you to give chase using an alternate route. The
chases are excellent, and they require quick reactions, but not so quick as to
be unreasonable. Flawlessly keeping up with your target without breaking your
momentum is one of Assassin's Creed II's greatest
thrills, and as long as you are paying close attention, you can pull it off on
the first attempt.

Of course, Ezio is more than just a talented gymnast without a fear of heights.
He's not afraid to shed blood when the time is right, and he's got a number of
ways to exact revenge. The dual hidden blades are his best deadly toy in this
regard. You can still stealthily pull off a low-profile assassination (sneak up
behind a guard and stab him in the neck) or conduct a high-profile kill (pounce
on your target and plunge your blade into him in a single, dramatic move). But
the best addition
to hidden blade kills are double assassinations: Walk between two unsuspecting
guards, sink a blade into each of them, watch them crumple to the ground, and
keep walking as if you were none the wiser. If you get really enamored with the
dual blades, you can hang from a ledge and
wait for an enemy to walk above you, stab him, and toss him to the ground
below. It's particularly satisfying to do so above the Venetian canals, because
the body will splash into the water and then float to the top. Or if you'd
rather conduct your bloody business from above rather than below, you can wait
for your target to walk below and then assassinate him in one spectacular move.




This guy took the whole 'combat-as-ballet' analogy a bit too literally.

If you want to take the direct approach instead, you've
got more to unsheathe than a basic sword.
One of your brand-new combat moves is the ability to disarm an opponent and
take his weapon. For a treat, try taking a giant axe from one of the
heavily armored guards and planting it in his head, or skewering another with a stolen spear. If you like, however,
you can stick with what you've got and simply pick up your fallen foe's weapon
off the ground once the skirmish is done. As
before, you can toss throwing knives at pesky archers, but Assassin's Creed II
also gifts you with a special ranged powerhouse late in the game. Or perhaps
you like to play with your victim before it's time to recite the requiem. If
so, stab him with your poison blade and watch him stumble about as he tries to
gain his bearings before you slice his throat. If that weren't enough, you can
purchase improved weapons and armor pieces from blacksmiths scattered around
the cities.

By the time you are finished, Ezio may be decked out in
some impressive-looking gear--and sporting some highly effective weaponry. The
essentials of combat remain the same throughout, however: When battle is
initiated, you lock onto targets, dance about each other looking for an
opening,
and time counter moves to pull off a bloody and satisfying kill. Combat isn't
difficult, but the addition of larger-scale battles makes it more exciting in
this outing. Nevertheless, it's disappointing that enemies still dutifully wait
their turn to attack.

Blacksmiths aren't the only vendors willing to take your
cash. Assassin's Creed II sports an entire economy. You earn florins by completing
missions, looting treasure chests, pickpocketing strangers,
or stealing from dead bodies and covered Venetian gondolas. Your main source of
income, however, will likely be your uncle's villa, which serves as your base
of operations and is a tourist destination. The adage "You have to spend
money to make money" is true. You can spend
florins on villa upgrades, such as purchasing a brothel or a church, and in
turn, the villa will earn more florins from tourists, and you can take the
profits from a chest inside the living quarters. You can then use your florins
to dye your garb, purchase treasure maps to point out the locations of all
those glowing chests, or buy a new pouch to hold more throwing knives. Most
importantly, you'll want to visit a doctor, who not only will inform you that a
weekly bleeding is part of a healthy lifestyle (yuck), but will keep you
stocked in health packs. That's right: Your health does not replenish on its
own any longer, so you'll need to make occasional visits to the doctor to
replenish your
inventory.



This glyph puzzle isn't all that difficult, but a few of them will tax your brain.





If you'd rather just avoid physical damage altogether, you can still keep a
low profile, and there are many improvements in this regard as well. You've
still got a few old tricks to rely on: benches to sit on and haystacks to hide
in, for example. But contrivances of the original (remember Assassin's Creed's
scholars, and walking at a snail's pace in prayer?) have been replaced by more
natural and sensible mechanics. If you want to blend with the crowds, you can
walk into a group of citizens and be automatically hidden. It's fun to move
smoothly from one roving group to another and avoid the watchful eye of nearby
guards, though there are sadly few occasions when doing so is essential. Or you
can slink past guards by hiring a group of courtesans to distract them with
their feminine wiles, or by hiring a group of thieves to engage them. You can
even throw smoke bombs and use the resulting cover to sneak past. You can still
fight your way through most situations, but there's something uniquely
satisfying about taking the stealthy approach.

Yet even if you don't often need to be sneaky if you don't wish to be,
you'll still need to stay out of the public eye if you can by keeping your
notoriety levels low. Notoriety works much as it does in the Hitman games: The
more bad deeds you're caught doing, the higher your notoriety levels rise, and
the more likely it is that guards will recognize you. If you want to roam the city
without worrying about being chased by every group of guards you pass, you can
reduce or eliminate your level of notoriety by bribing town criers or by
assassinating key guards. The easiest way to reduce your notoriety, however, is
to remove the "Wanted" posters that appear whenever your notoriety
meter begins to fill. This is one of Assassin's Creed II's more artificial
elements, simply because "Wanted" posters appear in places that no
guard would ever see. Nevertheless, "Wanted" posters give you another
reason to clamber to the rooftops, which is never a bad thing.

The story missions tying all of this exploration and combat together are
vastly improved over those of the original, often stringing multiple objectives
together and usually making good use of Ezio's skills. Eavesdropping missions
are gone completely, and beat-'em-up tasks are mostly optional. Instead, you
will be rescuing prisoners, tailing important targets from the rooftops,
assassinating wrongdoers, and plenty more. Some of the best missions act as set
pieces and often involve Ezio's ever-positive friend, the resourceful Leonardo
da Vinci, who will not only upgrade your synchronization (health) bar, but
provide you with a few amusing gadgets, like your poison blade and smoke bombs.
In one exciting scene featuring your talented comrade, you drive a horse-drawn
carriage at a breakneck pace. In another, you take to the skies in one of da
Vinci's flying contraptions, using the heat rising from the city's chimneys to
stay aloft while kicking archers out of the way. If you thought Assassin's
Creed lacked variety, you'll find plenty in the sequel.



If there's one thing this series teaches us, it's to beware hooded strangers on rooftops.

Optional tasks are compelling as well. You can still climb to the tops of
towers and make a leap of faith into a bale of hay or autumn leaves beneath, and
doing so is just as unrealistic and awesome as it ever was. The flags of the
original have been replaced by feathers, which tie in to story events early in
the game. New missions include assassination assignments retrieved from
messenger pigeons and timed rooftop races, which are always enjoyable in a game
that makes the simple act of moving from one location to the next such a
pleasure. You also run the risk of being pickpocketed, in which case you can
chase after the perpetrator and tackle him, taking not just your stolen funds,
but the florins of other victims as well. Another intriguing addition is the
hidden glyphs you locate on certain buildings by activating your eagle vision.
These glyphs tie the story's dual timelines together in an intriguing way and
initiate puzzle sequences that in turn unlock short video snippets. The puzzles
aren't that great, but the snippets are so weirdly fascinating that you'll want
to collect all of them so that you can watch them in sequence. There are enough
historical and religious conspiracy tidbits in here to keep you interested, and
they're just outrageous enough to delight Dan Brown devotees.

Assassin's Creed II is a fun and beautiful game that gives you the freedom
to explore while still offering a focused adventure steeped in atmosphere. It's
also an expensive one, retailing at $60, a full $10 more than most PC games
sell for at launch. The two additional missions offered as downloads to console
owners don't seem reason enough to justify the extra cost--not for a single-player
game that has value only if you can connect to the Internet, and only if
Ubisoft's servers are working. Yet if these factors don't affect you (and
that's a big "if"), you'll probably fall in love with Ezio's
escapades. Assassin's Creed II is a picturesque and jubilant romp that will
keep you glued to your monitor, marveling at the details that make its
historical world such a delight to inhabit.


out of 10click here for ratings guide
9.5Presentation
Where else can you relive the Renaissance? Assassin’s Creed II has style, flair, and an involving story.
8.5Graphics
Only
minor visual flaws are apparent in this detailed work of historical
fiction. It holds up on PC even though some aspects betray its
"console" origins.
9.5Sound
The
music sets the tone and helps to evoke emotion throughout the
experience. Multiple voice tracks mean you can even play the game
completely in Italian.
8.5Gameplay
With
practice, the right gamepad, and a constant internet connection combat
and free running become fluid. Some of the optional content is
brilliant, some can be ignored.
9.0Lasting Appeal
A lengthy game with plenty of collectibles.
8.9
Great
OVERALL
(out of 10)

--------------------my siggy below--------------------



♫♫ I could lift you up  ♫♫
♫♫ I could show you what you wanna see, And take you where you wanna be ♫♫
♫♫ You could be my luck♫♫
♫♫ Even if the sky is falling down, I know that we'll be safe and sound ♫♫
♫♫ We're safe and sound ♫♫
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Re: Games: Assassin's Creed II

Post by powerw00t on Sun May 02, 2010 1:51 pm

wah, ni boleh cuba. Aku suka game yg kena selesai clue berdasarkan hint2 tertentu, bukan hanya setakat lawan dan bunuh aja. Last game yg aku main masa sudah cuma Crysis Warhead aja.... tu pun bila banyak rating pasal game ni. Dah 2 kali khatam hehe
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Re: Games: Assassin's Creed II

Post by oioi on Mon May 03, 2010 4:25 am

wahaha...game ni aku dh khatam maa...
tp bg aku agk bosan sket la...aku lebey prefer time perang salib dlu...
sb leh lawan dgn askar templar yg pkai armor templar tu...
sb mgkin yg ni time era renaissance kt italy...kebnyakan pergerakan templar underground n dibayangi dgn leader templar jek...
tp view n reality bndar kt situ mmg syok...mcm jd tourist dlm game lak...

tp ending die aku xfham...bleh plak kluar makhluk prempuan pelik yg dressing cam alien...wahaha...aku xingat amanah pe yg die kate tu..bnyak membebel lak yg last...tp graphic n scenery last menrik...
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Re: Games: Assassin's Creed II

Post by atreyudevil on Mon May 03, 2010 7:04 am

Hehe ko main skip je kot,
aku nak khatamkan GTA IV dlu baru install!

ada lagi Operation Flashpoint tak main lagi!

--------------------my siggy below--------------------



♫♫ I could lift you up  ♫♫
♫♫ I could show you what you wanna see, And take you where you wanna be ♫♫
♫♫ You could be my luck♫♫
♫♫ Even if the sky is falling down, I know that we'll be safe and sound ♫♫
♫♫ We're safe and sound ♫♫
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